Playing & Learning
From the Past
From the Past
2021-1-EL01-KA220-SCH-000027810
Summary
The proposed project is an intercultural project that aims to contribute to the support and development of emerging cultural and digital literacy of learners, along with the improvement of literacy skills, by utilizing the cultural identity of each country using online applications. It was chosen to cultivate skills, attitudes and values in terms of social significance, preservation and transmission of cultural heritage. At the same time, through ICT, learners will be given the opportunity to combine the real world with three-dimensional virtual objects, to interact and collaborate inquiringly, utilizing their empirical-experiential knowledge through the possibilities offered by multimodal approaches. Cultural Heritage and Technology encourage the cooperation and coexistence of peoples through the identification and transmission of common elements, cultivating in learners’ tolerance for difference and the importance of diversity, freeing them from future xenophobic syndromes, stereotypes and prejudices
The aim of this project is to strengthen the European dimension through interculturalism and the understanding that technology does not overturn its tradition and notification elements, but instead, with appropriate manipulations and techniques, highlights it through the combination of virtual and real world. It aims through the improvement of literacy skills to contribute to the support and development of the emerging cultural and digital literacy of learners by utilizing the cultural identity of each country using online applications, interactive games and cutting-edge technologies such as virtual and augmented reality.
Specifically, the expected results of the program are expected to be the following:
-Through the acquaintance and presentation of the local cultural heritage of the countries involved, to cultivate the sense of "belonging" to a wider community, to reduce social inequalities and to promote cultural and social participation and integration
-Through the use of new technologies to provide opportunities for skills development, creativity and group participation with an emphasis on equality and the fight against discrimination to realize the vision of a school open to Europe
-Through the exchange of experiences to strengthen the relations between learners of different ethnicities for the consolidation of a society based on democratic and moral values
-Cultivation of traditional knowledge and skills necessary for the preservation and sustainable management of cultural heritage to be passed on to future generations
News
Multiplier Event on "The Implementation of Game-based Learning in Primary Education"
A Multiplier Event on "The Implementation of Game-based Learning in Primary Education" was held...
Final meeting
The final meeting of the Playing And Learning From The Past project was held in Iasi, Romania on...
LTTA in Greece
The Development Center of Thessaly (AKETH) organized the LTTA for the European Project entitled...
Addressing Early Childhood Education Disparities: A Call to Action for Quality and Equity
UNESCO data reveals that 1 in 4 children aged 5 worldwide has never experienced pre-primary...
Tech Advancements for Cultural Heritage Preservation and Restoration
There has been significant cultural loss that can occur when heritage sites are damaged or...
3rd Transnational Project Meeting
Third Meeting of our Project in beautiful Istanbul! The meeting was very important to analyze the...
High School Innovators Create Informative City App for Primary Outings
Students from the Administrative Economic College from Iasi, Romania have created a tester for an...
Beyond Textbooks: Harnessing Historical Video Games as Innovative Tools for History Education
For the teaching of history, films and fictional stories are preferred resources by history...
Unleashing the Power of Play: Advantages of Learning Through Gaming
What are some benefits of learning through gaming? → Students often are more comfortable in gaming...
Leveling Up Education: Enhancing Engagement and Learning through Gamification and Intercultural Exploration
How can education be made more fun and interesting through technology? Gaming! Games are a fun and...
2nd Transnational Meeting
The Directorate of Primary Education of Trikala participated as a coordinator in the 2 nd...
Erasmus Day 2022 at Trikala
In Trikala, the activities for Erasmus Days 2022 took place at the Tsitsani Museum on Friday,...