Interactive educational game for primary school students.
Partner ANAPTIXIAKO KENTRO THESSALIAS (DEVELOPMENT CENTER OF THESSALY) has be assigned as the organisation responsible for the activities of this particular project result.
The outcome of the project includes the creation of digital educational games (one for each partner country) based on game-based learning, which simultaneously aim to improve literacy principles and contribute to supporting and developing the emerging cultural and digital literacy of learners using the cultural identity of each partner country (region) using web-based applications. The games produced (one for each partner country) will be a key educational tool not only in the hands of primary school teachers but also in the hands of pupils and their guardians. The main educational objective of this project outcome is to connect students with the history and culture of their local area, using modern technology to understand technology as a means of approaching multiple fields of inquiry.