Interactive educational game for primary school students.
Partner ANAPTIXIAKO KENTRO THESSALIAS (DEVELOPMENT CENTER OF THESSALY) has be assigned as the organisation responsible for the activities of this particular project result.
The project outcome involves the creation of digital educational games (one for each partner country) based on game-based learning which aim simultaneously to the improvement of literacy principles and contribute to the support and development of the emerging cultural and digital literacy of the learners utilizing the cultural identity of each partner country (region) with the use of internet applications. The produced games (one for each partner country) will comprise a basic educational tool not only in the hands of primary school educators but also of the learners and their guardians. The main educational aim of this project result is the connection of the learners with the history and culture of their region deploying modern technology, in order to understand technology as a mean of approaching multiple fields of research.